Behind the Scenes of Fallout, Gaming’s Most Surprising Small Screen Triumph
The Fallout TV series has come back to Prime Video, and it's fair to say that viewers were agreeably astonished by the excellence of its initial run. By illustrating the atomic-age, post-apocalyptic United States through the lenses of three different characters, it managed to capture various facets of the gamer's adventure.
We followed Lucy the vault dweller, striving to act with integrity and learning that the wasteland made that incredibly hard; Max, the Brotherhood of Steel new recruit, who starts doubting his cult's authority and unleashes plenty of trouble in robotic power armour; and the Ghoul, a standout performance who has completely shed any sense of morality out in the irradiated wastes.
Setting the Stage for the Second Season
The show's first season ending unveiled a major secret about who helped cause the atomic conflict that condemned a population in underground vaults for an extended period. It also raised several enigmas unanswered for the next installment – and, now, expectations are considerably elevated.
“We’ll take ‘not terrible’ – we should print that on merchandise,” quips the show's co-creator.
“Heading into the first season, everyone’s like, ‘Just don't mess it up’,” comments a key figure from the games. “We’re over the moon with the response to the show, so this time people are arriving with more excitement and altered expectations.”
A New Vegas Vibe for the Next Installment
The second season is set in New Vegas, the backdrop of the beloved game Fallout: New Vegas, which is often praised for having the sharpest dialogue and personalities in the series, despite the fact that it was technically flawed at launch.
“It’s more of a desert vibe, a Southwestern essence, that’s so essential to that game,” notes the co-creator. “That parched, desolate Route 66 feeling of the game is so much rewarding to bring into the show.”
In the show's timeline, a long time has elapsed since the story of the New Vegas game by the time the protagonists make their way there. However, the creators indicate that it acknowledges the fan's adventure.
The Importance of Physical Sets
The Fallout TV series is praised for its physical authenticity – its production team insisted on physical models and environments were fabricated, mirroring the cobbled-together nature of the towns in the games.
“As a sci-fi fan, so many series I watch, I’m aware that they’re all filmed against a green screen,” observes another of the showrunners. “The whole point of an translation, especially of a video game, is to appear as if it’s tangible.”
In fact, pretty much each creature you see on-screen is practical, even the legendarily scary mutated beasts known as Deathclaws. In the show, they are created using puppets, and were by all accounts rather intimidating up close.
A Labor of Love
The Fallout series resonates because it is developed by accomplished storytellers who are also passionate gamers, with the help of the visionaries behind the source material. This common understanding for the lore is clear in the final product.
The new batch of episodes is debuting on a weekly basis rather than as a all-at-once release, marking a change from the first season. This format will foster a different viewing experience, a dynamic the team themselves are excited to witness.
“It's richer, it’s bigger, it’s funnier, it has a lot of revelations,” teases Howard. “I’m looking forward to seeing what people think.”