The Division Is Coming to the Tabletop Gaming World as a Deeply Strategic TTRPG
The intense universe from Tom Clancy’s The Division will be adapted into a tabletop role-playing experience. A collaboration has been formed to create a tabletop RPG set within the franchise’s post-pandemic setting. The project has been announced, with a funding drive scheduled to begin in April of 2026.
"This project aims to deliver the series' unique suspense, tactical intensity, and iconic world-building to the tabletop, providing fans a fresh avenue to engage with The Division through immersive storytelling and mission-based gameplay," reads an announcement.
Launch products are set to feature a beginner's box, core rulebooks, a GM screen, miniatures, and various premium versions.
Delving Into The Division's Dystopian World
In this setting, a deadly virus called Green Poison was released in New York City, sending the United States into turmoil. As the pandemic escalates, civil order breaks down and hostile groups emerge, transforming the urban landscape into a warzone. To preserve law and order, the government {activate|deploy] The Division, a covert network of sleeper agents. This is where the agents enter the story.
Development on the RPG has been underway for approximately three years, and it is confirmed to be complete. The forthcoming crowdfunding effort will serve as a preorder system to reach a broader market, specifically in North America. Manufacturing is slated to begin right after the campaign, with shipping projected for the latter part of 2026.
A Streamlined Gameplay Mechanic: The GRIS System
A preview at the game's rules reveals it uses d10s predominantly through its new GRIS system, encouraging a streamlined and tactical style. Agents leverage skills or traits to roll small dice pools, typically between one and five d10s.
- Instead of adding results together, participants select a single “resolution die” from the group.
- This die is then measured against a target difficulty.
- Achieving a natural 10 grants special effects, such as extra damage or enhanced aid.
Engagements Focus On Positioning and Situational Insight
Fights prioritize placement and situational awareness, mirroring the video games. Elements like taking cover, height advantage, or line of sight have a direct impact dice rolls. This mechanic seems built to reward coordination and clever tactics instead of simple statistics.
A Thematic Wound System
The way injuries is managed adds a interesting thematic twist. Agents have a injury limit; sustaining too much damage reduces their capabilities by lowering the size of their dice pool.
- At zero health, an agent is downed, but they’re not knocked out.
- They can still crawl and take limited actions, emulating the "downed" state common to video game shooters.
- Any agent in this state must roll on a trauma table, risking persistent effects like shock or crippling injuries.
A Ready-to-Play Adventure
A free introductory rulebook will be released in the near future. It includes a ready-to-play starting adventure called Ashes of Murray Hill. In this scenario, the group lead the search for a lost doctor squad and must thwart an assault by the notorious Rikers faction, who have taken over that Manhattan district. More specifics and the full range of offerings will be unveiled closer to the campaign launch.